Graduate Portfolios

Games & Gamification

Ow Ji-Meng James
Game Artist, looking to specialise in the creation of 3D Prop/Environment/Weapons/Hard Surface/VFX (realtime).

Able to work with Blender, Substance Painter, Substance Designer, Unity and Unreal Engine. Open and eager to learn other software like Maya, 3DS Max, 3DCoat, ZBrush, Houdini, etc.

James is an open-minded individual who is always striving to improve himself, both in his career and personal lifestyle. In his work, he is always doing his best to be conscientious and forward-thinking. He is able to deliver what is expected of him without requiring overt supervision, but he is also not afraid to ask questions on areas he is unfamiliar with.

In his free time, James enjoys reading, learning new languages, playing video games and working on self-practice to further improve his experience with 3D creation software.

Recently, James completed an internship stint with WIR Group in Jakarta, Indonesia, where he worked on creating 3D models, textures and animations, as well as programming for various systems and mini-applications for their upcoming metaverse project Nusameta.